Let’s cut right
to the chase, dear reader… One of the adventurers wouldn’t make it out of this
session alive. So who bit the dust? Hint: Even before this, he had already died
two times during the course of the campaign… and Boojum has been wearing a necklace
made from two of his pointy vampire teeth.
Before we get to
the highlights from the fourth session of our Madness at Gardmore Abbey
adventure, let’s review the members of our adventuring party:
- Dagon— a watersoul genasi artificer (played by Robert)
- Gaultis— a goliath warden (played by Chad)
- Boojum— a pixie wizard (played by Steve)
- Blake— a razorclaw shifter barbarian (played by Andy)
- Silas—an eladrin vampire (played by Drew)
- Lord Falkirk Bothwell is an NPC. He is an aging knight of Bahamut who wishes to see evil purged from the ruins of old Gardmore Abbey. The guys have taken turns playing Bothwell.
Our last session
ended with the players in the Great Hall in the catacombs beneath Gardmore
Abbey’s temple (see map below). A mad priest of
Tharizdun, Vadin Cartwright, had turned the enormous chamber into his
lair. Besides Vadin, our heroes had
battled a venom-eyed basilisk, a snaketongue vampire, and 5 vampire spawn in
Encounter 27: Great Hall. Once they defeated
the monsters and Vadin Cartwright, the party claimed 3 cards from the Deck of
Many Things that had been in the crazed priest’s possession.
Since the players
now have 4 cards from the Deck of Many Things (the Ruin, Skull, Sun, and
Balance of Power cards), we spent the beginning of last night’s session
reviewing how the cards work during an encounter. On the way to the game, I had stopped at
Staples and made copies of the cards’ powers (found in Book 1, pages 23-27) and
gave the relevant ones to the players so that they’d have handy references to
use during combat.
After taking an
extended rest in the Great Hall and divvying up the cards, the party was ready
to move on. Rather than backtrack, they
chose to investigate the closed set of doors in the southeastern corner of the
enormous chamber. Cautiously opening the
doors, Boojum saw a small alcove. To his
left there was a dusty curtain composed of many dragon scales, blocking the
pixie’s vision of what lay beyond.
Deciding that discretion was the better part of valor, Boojum backed off
and let someone else take point. Silas
stepped forward and entered the alcove.
Inspecting the
strange curtain, Silas saw that it was formed of small red, blue, black, green,
and white dragon scales. This curtain,
and another one— also made from the scales of chromatic dragons— that the party
would discover shortly, were the cause of much speculation during the course of
the upcoming encounter. The heavy curtains,
though, were simply meant to provide testimony to the courage of the four
knights who were laid to rest within the next chamber. The four sarcophagi in that chamber all held
the remains of knights who carried the honorific title of Dragonslayer.
Looking closely
at the curtain in front of him, Silas saw that it was dusty but that in several
small areas the dust had been smudged or wiped off. (Vadin Cartwright left
those marks when he drew back the curtain to explore and loot this chamber.) The eladrin vampire carefully parted the
curtain and stepped through it into the next chamber. This triggered the start of Encounter 26:
Dragonslayers’ Tomb.
Silas saw that
beyond the dragon scale curtain was a chamber containing more sarcophagi. He also saw that emaciated undead creatures
stalked among the stone coffins, looking at him hungrily as he pushed the
curtain aside. As Silas and Dagon boldly
charged into the room, several creatures seemingly made of shadow rose from the
sarcophagi. Two of them resembled
whirlwinds shot through with flashes of purple lightning.
- 2 Vortex Wraiths (Level 9 Soldier)
- 3 Ghasts (Level 6 Brute)
- 2 Wraiths (Level 5 Lurker)
There was
actually quite a bit of discussion among the players after the encounter had gone
on for a while and they weren’t making much headway against the wraiths and
ghasts. Silas was the loudest voice
advocating a retreat (especially after Bothwell discovered a secret door in the
alcove back on the other side of the dragon scale curtain), but Boojum
convinced the party to stay in the dragonslayers’ tomb and slug it out with the
monsters. The pixie said— and I quote: “These
wings don’t run.”
Once the party
decided to stay and fight, Blake rose to the occasion. Taking advantage of the fact that he has
multi-classed in Bard, the shifter used Skald’s Aura to inspire his allies with
a song, allowing them to draw the strength to battle on. He started to belt out, “Now you’re messing
with a son of a bitch!” (from the title track of Nazareth’s 1975 album, Hair of
the Dog). The monsters must not have been very impressed with Blake’s singing (no doubt because there was no cowbell
accompaniment) because the shifter soon found himself sprawled on the floor, unconscious
and dying. Seeing Blake fall, Silas quickly
stepped toward his dying friend. A pulse
of shadow left the vampire’s hands, granting Blake strength and vigor, but
leaving a dark stain on the shifter’s soul.
Despite the fact that we probably have over twenty years of higher education
sitting around the game table, there was much middle school-ish joking about
the nature of this “dark stain.” (This power was Silas’ Cleric Utility 2,
Blackened Soul, which allows a dying comrade to spend two healing surges. Until
the end of the encounter or until he regains full hit points, that comrade also
gains a +2 power bonus to attack & damage rolls but grants combat
advantage.)
Shortly after
helping Blake, Silas used some other tricksy power that allowed him to teleport
and become invisible. But as a vortex
wraith rushed by him on its way to attack Dagon, Silas couldn’t resist taking
an opportunity attack against it. Silas
missed the wraith, but his attack made him visible to the monster. (This is when things started to go downhill
for Silas.) The wraith stopped in its
tracks and attacked the now-visible eladrin vampire with its Spiral
Strike. It crit’d with the attack, doing
22 damage.
Meanwhile, Gaultis
had activated the Sun card across the chamber, so if Silas— down to 7 hit
points— could somehow make it to the card’s token, he would be able to use Sun’s
Refreshment and spend a healing surge.
But Silas was almost surrounded by enemies who were closing in on
him! No problemo… Boojum was up next and
helpfully sprinkled Silas with pixie dust so that the wounded vampire could
soar to safety. But first, Silas would
have to survive an opportunity attack by the vortex wraith. As Silas and his 7 hit points flew by the
monster, it struck out and shot him down.
Ouch.
As Silas lay
there in a crumpled heap, unconscious and dying, Dagon’s turn came up and the
artificer managed to get to the fallen vampire and use a healing infusion. Whew.
But then on the
vortex wraith’s turn, it noticed that although Silas was still lying there in a
crumpled heap, the vampire was no longer unconscious and dying. So it used its spiral strike on Silas
again. And that quickly, Silas was once
again unconscious and dying. Bummer.
But! Dagon once
again came to the rescue, drawing a healing potion and pouring it down his
dying friend’s throat. Yeah!
But but! The dastardly
wraith once again noticed Silas moving around a bit, so it whacked the vampire yet
again with spiral strike. And that
quickly, Silas was once again unconscious and dying. That’s the third time in three turns, just in
case anyone is counting.
And then Blake KIA’d
a ghast, which meant the monster’s Death Burst was triggered. As nasty ghast parts splattered all over, (and
your humble DM thought this was sooooo funny) the unconscious and dying Silas
was hit. That attack did just enough
damage so that when Silas started his turn in the vortex wraith’s vortex aura,
the 5 force damage killed him. Killed
him dead-dead! That’s the third time
Silas has been dead-dead during the course of our campaign, just in case anyone
is counting.
Silas
immediately started to try and guilt Boojum over the not-retreating-out-of-the-room
decision, and also over the more recent incident with the pixie dust, but since
Silas was dead-dead, Boojum didn’t hear anything.
After combat was
over, Boojum did helpfully chop off one of Silas’ pinky fingers so the party
could take it back to Bree and hopefully find someone who will be able to
perform the Raise Dead ritual. (When no
one was looking, the pixie also did a little postmortem dental work on Silas’
corpse, adding two more pointy vampire teeth to his necklace.)
While Boojum was
attending to Silas’ body, Blake and Gaultis checked out the sarcophagi in the
chamber. They could see that although
the stone coffins had elaborate carvings venerating Bahamut, someone had
defaced the names on each of them. They
also noticed that small amounts of mortar, dust, and gravel were scattered
around each sarcophagus, as if they had already been opened and resealed. Deciding they had nothing to lose by opening
the sarcophagi again, the two levered the lid off the one in the northeast
corner of the room. Inside it, they
found the Bowl of Io’s Blood! That’s one
of the three sacred vessels Lord Bothwell needs to purify the temple.
Thanks so much
for joining us on our adventure! We hope
you tune in next week to see what happens as we continue to have fun playing
through Madness at Gardmore Abbey.
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