In just a few hours, we’ll be starting Madness at Gardmore
Abbey at our Thursday night D&D group that meets at Total Escape Games in
Broomfield, CO. After an accelerated
schedule of advancement during our campaign, we’ve zoomed right along, have arrived
at Level 6, and are ready to have a go at the monster-infested, ruined
monastery.
I’ve read through all four 32-page books several times and
meticulously organized all the minis, tokens, markers, and dungeon tiles I’ll
need to run the 30+ encounters. I’ve
prepared several handouts to give to my players during the course of the
adventure, including a map of Winterhaven— which in our campaign’s world is
going to be named “Bree.” I’ve changed the
names of some locations and NPCs since several of us have played Keep on the
Shadowfell, etc and I wanted Gardmore Abbey to be unique to our campaign’s
world.
Anyway, I think I’m locked and loaded, and ready to lead our
D&D group through what looks to be an excellent adventure from the folks at
WotC. Y’all are invited to watch as we
head into the ruins of Gardmore Abbey—a place warped and twisted by the chaotic
forces surrounding the infamous Deck of Many Things. As usual, I'll take lots of pics to share with you.
Below is the back story that Lord Bothwell is going to use this
evening to ‘hook’ our heroes into accompanying him to the abbey…
(btw: I don’t think I’ve mentioned it before, but at the end
of Bothwell’s plea, you’ll find the name my players chose for their adventuring
company way back during the first session of our campaign…)
“Gardmore Abbey
was one of the first settlements in the Lake District, established by knights
of Bahamut during the rise of the (now fallen) Empire around 350 years
ago. Along with Bree, the combined abbey
and village at Gardmore defined the far northeastern boundary of the Empire.
The abbey was built as a defensive fortification, combining
the natural slope of the land and a strong stone wall to protect the village
and the home of the monastic knights in the abbey proper. A prosperous settlement grew up between the
outer wall and the cloister of the abbey, supporting the knights and enjoying
their protection.
During the height of the Empire’s rule, the holy knights of
Gardmore Abbey fought valiantly in Bahamut’s name against any monstrous and
evil forces that encroached into the Lake District, and on occasion launched
campaigns to bring down bastions of evil in the world beyond the district. They destroyed thousands of orcs in the
Stonemarch, brought low a temple of Zehir in the depths of the Witchlight Fens,
and journeyed to the Dragondown Coast, far to the south, to sack the Infernal
Bastion of the terrible hobgoblin warlord Hur-Tharak.
According to legend, that southern campaign ultimately
spelled the doom of Gardmore Abbey. As
the story goes, the knights brought a dark artifact back from that crusade for
safekeeping, but evil forces gathered to assault the abbey and take back the
artifact. About 150 years ago, a force
of orcs from the Stonemarch descended on Gardmore Abbey. Aided by ogres, hill giants, and demonic embodiments
of chaos, the orcs laid siege to the abbey, but even against such terrible foes
the knights held firm.
But then something terrible and unexplained happened. During the battle, in a roar of infernal
wind, a new wave of attackers was unleashed upon the abbey, this time from inside its mighty walls. Scores of undead monsters, from skeletal
legions and sword wraiths to nightwalkers and fire demons, emerged from the
space between worlds and spread throughout the abbey, bringing terror and destruction
in their wake. The walls were breached,
the Stonemarch forces spilled inside, and a titanic battle among knights,
undead, and orcs wrecked the abbey. For well
over a century now, Gardmore Abbey has been a monster-infested ruin.
This recent brush with death has made me realize that it is
time to complete my lifelong goal of cleansing Gardmore Abbey. As a devout paladin of Bahamut, my goal is
nothing less than the purification of the abbey. I would like you to accompany me on this holy
quest. Your job will be to keep me alive
and help me reach Dragon’s Roost, the temple that stands at the highest point
of the abbey. Awaken the Slumbering
Hurt, will you accept this quest?”
Blake was still sick from the poison, as he rolled a 1, 1, 2, and 3. Upon spending his action point, he rolled a 7. Maybe next week he'll recover...
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