Our fifth
session of Madness at Gardmore Abbey started with the party heading back to the
village of Bree. They needed to find
someone to perform the Raise Dead ritual on their slain comrade, Silas.
While the rest
of the party checked in with Lord Eric Harkness, Blake headed for Hoyt’s
Inn. He thought perhaps he could sharpen
his budding bardic skills on the inn’s patrons, but instead he had an
unexpected run in with the rival group of adventurers (Special B).
The Rival Adventurers |
Sister Linora at
the village temple was able to take Silas’ severed pinky finger and restore the
fallen adventurer to life. Once the resurrected
eladrin vampire rejoined his companions, the party once again made the trek
back out to the ruins of Gardmore Abbey.
Rather than
return to Dragon’s Roost, the top of the hill where they had been clearing out
the catacombs underneath the temple, the party decided to explore the
mysterious Feygrove. There they met
Berrian Valfarren (Encounter 13: Font of Ioun), a noble fey knight searching
for his long vanished father. Several
hours before our heroes appeared, he had also apparently lost track of his
sister, Analastra.
After chatting
with Berrian, the party went to investigate the watchtower that looms above the
south end of the abbey grounds. Our heroes,
though, couldn’t figure out how to actually gain entrance to the tower
(Encounter 14: Watchtower Entrance), so they eventually gave up and headed back
to continue scouting the Feygrove.
The party came
across the shell of an old fieldstone cottage which had been the home of the
abbey’s former groundskeepers (Encounter 12: Groundskeeper’s Cottage). Rumors say that the groundskeepers had
received the aid of an eladrin when planting the grove and gardens. Our heroes were prevented from searching the
cottage by two owlbears who have taken up residence in the ruined building.
Rather than take
on the oddly apathetic beats (and perhaps tipped off by the fact that I didn’t
immediately have them roll initiative), the party decided to carefully back
away from the cottage and see what they could discover in the rest of the
grove.
As they approached
the bell tower near the temple mount (Encounter 11: Bell Tower), our heroes saw
a pale, slender figure with long silver hair fleeing through the dark grove,
her desperate footfalls making hardly a sound.
Behind her and to either side, two feline monsters pursued her in eerie
silence. Their black, six-legged forms
were hard to focus on clearly.
Spiny tentacles
whipped forward from the back of one of the beasts and lashed the fleeing
figure, who dropped to the ground with an agonized shriek. A rustling at the top of the tower signaled
the presence of a nest of stirges (DIRE stirges!), awakened to the scent of
blood. On the ground, the tentacled beasts
moved in for the kill.
With closing
time at Total Escape Games fast approaching, we had to break off this encounter
about halfway through, so we’ll pick back up at this point at the beginning of our
next session.
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