As the large, formless
black ooze and its smaller spawn attacked the party, Blake raised his
cowbell. “Gunter, glieben, glauchen,
globen,” the barbarian intoned in a loud voice.
Then he started to rhythmically strike the cowbell. “Alright, I’ve got something
to say. It’s better to burn out than to fade away!” Although just mindless pieces of monstrous
pudding, the oozes nevertheless recognized the song Rock of Ages from Def
Leppard’s kick-ass Pyromania album, and they trembled, shook, and jiggled with
fear.
Encounter 11:
Bell Tower
Our sixth
session of Madness at Gardmore Abbey started off with the continuation of the
battle at the old bell tower. Our heroes
managed to fend off the displacer beasts while keeping the unconscious eladrin
maiden safe from the stirges attempting to drain her.
Once the
monsters were slain, Blake set to work skinning one of the displacer beasts (to
be used to drive off the owlbears at the groundskeeper’s cottage) while the
rest of the party attended to the young eladrin. Analastra awakened, blinking. “Thank you,” she said in a voice bright as
silver. “You have saved my life, and I am deeply in your debt.”
The eladrin
maiden was glad to hear that the party had already met her brother,
Berrian. She said that against her brother’s
wishes, she had been patrolling the Feygrove alone, hunting for orc intruders,
but instead she stumbled upon the displacer beasts.
The party
escorted Analastra back to the eladrin camp.
Bringing his sister back safe and sound earned the party Berrian’s
gratitude. He gave them the Donjon card
from the Deck of Many Things. The
eladrin knight explained that he had claimed it from an orc that ventured too
far into the Feygrove several years ago.
Pleased with our heroes’ work, and trusting that they earnestly wanted
to help him discover the fate of his father, Berrian asked them to return to
him with any evidence they discover which sheds light on his father’s destiny.
Encounter 12:
Groundskeeper’s Cottage
- 2 Owlbears (Level 8 Elite Brute)
When the party
arrived at the groundskeeper’s cottage once again, the owlbears were still
there. As Blake donned the displacer
beast hide and pretended to be a large fey magical beast, I started to run the
skill challenge found on page 20 of Book 3.
The skill challenge is presented in three parts: the party covering
themselves in the scent of the displacer beasts, sneaking up on the owlbears,
and finally scaring the monsters away from the cottage. Obviously, by actually wearing the slain
displacer beast’s skin, Blake went above and beyond simply covering himself in
the scent.
Anywaaay, after
successfully frightening and driving off the owlbears (it’s too bad the party
never started a fight with the owlbears since the nasty beasties have an attack
called Beak Snap, which does 4d8+22 damage when it hits a creature grabbed by
the owlbear!), our heroes searched the remains of the groundskeeper’s cottage. They found some ancient books and journals,
including the original plot of the grove and gardens with detailed information
on each plant variety and the secrets of its cultivation. The first groundskeeper’s journal described a
friendship with Siravus Ardonnelle, an eladrin who donated plants from the
Feywild to start the abbey garden. The
paladins of Gardmore, in turn, dedicated a portion of the grove to Siravus and
his descendants forever.
When the party
turned over the first groundskeeper’s journal to Berrian, they completed the
“Establish a Claim” quest (page 13 of Book 2).
Encounter 10:
The Whispering Grove
After leaving
the eladrin camp, the party decided to follow the path past the bell tower and head
back up to the Dragon’s Roost. On their
way, though, they unexpectedly arrived in the Whispering Grove, a haven for
secret-loving autumn nymphs.
As our heroes entered
the grove, soft music drifted on the air, its strains combining happiness and
melancholy. Beautiful and otherworldly
voices accompanied the melody, singing of golden summers and the bitter loss of
winter. Five gorgeous women dressed in
gowns of autumn leaves were singing beside a clear pond. They giggled and whispered to each other as
the party approached. “Welcome, mortals,”
one said. “Will you play our game?”
- 5 Autumn Nymphs (Level 8 Skirmisher)
No one thought
it was a very good idea to even talk with the nymphs… well, no one except
Boojum. The pixie wizard boldly asked
about the game the nymphs wanted to play, and found out they wanted the PCs to
tell them a dramatic secret. A character
who shared a secret that satisfied the nymphs received a useful piece of
information in return.
Boojum was up
for the game, so he told the nymphs a secret. In return, he found out that in
order to enter the old watchtower (see the post for Session #5), the party
would need to touch the ‘door’ with a card from the Deck of Many Things. Silas chose not to follow Boojum’s lead,
though. The eladrin vampire instead decided to attack one of the nymphs. This brought down a barrage of Whisper Game
psychic attacks upon the party as the nymphs responded to Silas’ hostile
action.
After a while, the other players
realized the nymphs weren’t really interested in fighting, but instead were
starting to slip away. Before the nymphs
left the Whispering Grove, the party managed to exchange a few more secrets for
information & clues about the adventure… but then the nymphs were gone.
Encounter 14:
Watchtower Entrance
Since they now
knew how to gain entry to the watchtower, the party decided to scrap their
plans to go back up to the Dragon’s Roost and pay a visit to the tower instead.
Once inside, our
heroes found the inside of the watchtower was a warped reflection of the
outside. In place of a column of stone
was a twisting conical dimension of unnatural shapes. Instead of walls, a thick, globular slime
slowly oozed up, then down. Sometimes
the goo strained inward in clusters of wriggling strands whose bright colors
mocked the pennants that once hung there long ago.
The floor was elastic
and membranous, bowing slightly beneath the characters’ weight. Large, bubble-like nodes resembling
flagstones shifted beneath the filmy surface and gradually slid toward a dark
crevice, at the bottom of which oozed a sinister black lake. From time to time, the lake would emit
globules that drifted up through the still, stinking air.
Set in the
membrane on the opposite side of this twisted realm was a luminescent door in
the shape and design of one of the cards from the Deck. The card-shaped portal opened and closed,
morphing at intervals to resemble an oaken door. The floating globules slowly slid up to
disappear into the opening. The chasm
was spanned by a footbridge composed of two more large glowing cards, somehow
joined end to end.
Oh, and a high, barely
audible screech rang constantly from everywhere and nowhere, and nothing seemed
able to silence it.
After taking in all
of this weirdness, and realizing that they weren’t in Kansas anymore, the party
discovered the “lake” was a black pudding spread thinly across the bottom of
the crevice. It oozed up to attack our
heroes. During the ensuing combat, each
time the pudding was hit by a weapon attack, it spawned a little pudding ooze
in an adjacent square.
Fortified by oreos, the party takes on the Black Pudding! |
A bit later, the
party found out that the bridge consisted of two object mimics.
- Black Pudding (Level 8 Elite Brute)
- 4 Black Pudding Spawn (Level 8 Minion Brute)
- 2 Object Mimics (Level 8 Lurker)
After
dispatching the monsters, the party pressed onward (not that they had any
choice in the matter, since the ‘exit’ had disappeared and couldn’t be recreated,
no matter what the party tried).
Encounter 15:
Far Realm Sojourn
As soon as our
heroes passed through the card-shaped portal, it vanished into a diaphanous, pulsating
wall. Black globules steadily permeated
the membrane and drifted up through the column in which the party stood. The globules vanished into a vast star-filled
sky.
Everything in
this strange area seemingly was drawn toward that sky. Even the walls flowed upward, their surfaces
randomly broken by enormous eyeballs that boiled through the walls in spiral
patterns, staring madly at the party before being reabsorbed. The place still seemed to retain some
semblance of the old watchtower, but as though it was trapped somewhere…
beyond.
The weird
keening rose in pitch and intensity.
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