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Since I’m a week behind in posting our Tomb of Horrors sessions, I’m going to fly through this write up (hey, it’s not like anyone died-died in this session) and mostly let the photos tell the story. But I promise I’ll make it up with a super-duper write up for our most recent session (in which PCs were dropping left and right).
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Anyway, back to Zerbitt… The canny thief was actually able to disable a cave in trap at the end of the southern corridor after Laramie spotted that the ceiling was unstable. After Zerbitt disabled the trap and made certain that the blank wall at the end of the corridor was really just a blank wall (and not, say, a secret door), the party headed back up to the intersection. That was when Jack, with all of 4 hit points and 0 surges, attempted to jump over the pit trap and failed his Athletics check. Oops. It took a healing potion and a bit of mercy from your humble DM to save the unconscious and dying Jack (I let Laramie give Jack the potion and use one of his own surges for the 10 hp buff since Jack didn’t have surges left). Once that was all sorted out, our heroes explored the eastern hallway. They found that the last four squares before a door were made up of glowing blue floor tiles… an electrified floor trap! Zerbitt was able to disable the trap (although he might have been zapped once or twice in the process, but I won’t mention that). Beyond the door, the corridor started to fill with a strange silvery mist. As the party bravely made their way through the mist, they discovered that the corridor led to the…
Cavern of Mists
From out of the mists steps a regal human female. As she prepares to attack, her voice rings out like music: “Forgive me…”
Once they discerned that the siren’s heart wasn’t in the battle, but that she was under some sort of compulsion to fight, the party spent a bit of time trying to break Acererak’s control over her. But while they racked up four failures during that skill challenge and only one success, the siren was pounding them but good and they finally (wisely) decided just forget the skill challenge and take her out the old fashioned way: through combat.
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After taking an extended rest (the last one they’ll be able to take in the Tomb??), the intrepid adventurers went back out to the intersection of the corridors and headed north. At the end of that hallway, they discovered a secret doorway which opened for them only after they slid the aforementioned sword into a slot hidden in the door. Beyond the doorway they found the…
Juggernaut Corridor
From ahead comes a dull rumbling. Bursting through the swinging stone doors, a massive construct fills the corridor as it advances on heavy bloodstained wheels.
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But everyone except Jack actually managed to make it past the construct and back to the safety of the stairs, and then it was closing time at Total Escape Games so that’s where we had to end our seventh session of Tomb of Horrors.
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My party got mauled by the juggernaut. For some reason they decided that it wouldn't be able to turn a corner, and they just stood there waiting for it to smash into the wall. Of course it dutifully turned the corner, and overran all of them. Then (same as you) the thing reversed course and ran them over again. Too funny!
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